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Barnyard Blaster.txt
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1997-07-02
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<a barnyard setting, two ravens fly overhead as a bottle explodes
where the crosshair sights are>
ATARI(r) 7800(tm) Game Manual
BARNYARD
BLASTER
Have a Blast!
You and your grandpa just put your life savings into buying a small farm-
-a few acres for growing vegetables and raising horses, a place to get away
from the battle of city life.
As the two of your settle in on the back porch, you notice a couple of
small critters scurrying across the cornfield. Then you hear squeaks and
squawks coming from the barn. Horror of horrors! Your entire farm is
infested with vermin determined to drive you away!
It's you or them. With your trusty gun in hand, you head for the
barnyard. Gramps backs you all the way. You'll show them you're no city
slouch!
Getting Started
1. With your Atari 7800 set up, insert the Barnyard Blaster cartridge into
the console. Plug your Atari XG-1 light gun into the left controller port
on the front of your console. (In a two-player game, players share on
light gun.)
2. Turn on your television, and press the [Power] key to turn on the console.
The Barnyard Blaster title screen will appear. Aim the light gun at the
screen and shoot to view the game options: bales of hay with a one-player
or two-player game option. (If you don't shoot the title screen, the game
options screen will automatically appear in a few seconds.)
3. Holding the light gun three to five feet from the screen, aim and shoot
at the bale for the option you choose.
4. To pause the game, press [Pause]. To return to the title screen, press
[Reset].
5. To turn the music on or off, press [Select].
Playing the Game
Your goal is to rid your farm of vermin by shooting targets in each of
three areas: the barnyard, the cornfield, and the barn. You aim and shoot
your light gun to hit static and moving targets on the screen. You have up to
40 bullets per screen, so aim accurately to avoid wasting precious ammunition.
In order to advance through each area, you must achieve a certain
percentage of shooting accuracy in that area. Each time you finish one area
of the farm, your scores are displayed: your score for that screen, your bonus
bullet score based on the number of spares, and your total game score. You
can shoot the score screen to advance to the next screen, or you can wait for
it to advance automatically.
A fourth area of the farm--Gramps' bonus screen--gives you a chance to
brush up on your target shooting and earn extra points. This screen appears
each time you leave other areas of the farm.
If you make it through all three areas, you'll make the rounds again and
again, with each round more challenging than the last. At the end of the
game, you'll be given one of 13 possible target-shooting ranks, from Total
Dud, the lowest, to Blaster, the highest.
Rank Screens Complete
Total Dud.............................0
Egg Hunter..........................1-2
Stable Hand.........................3-5
Hay Baler...........................6-8
Cow Milker.........................9-11
Red Neck..........................12-14
Farmer............................15-17
Harvester.........................18-20
Husker............................21-23
Shootist..........................24-26
Terminator........................27-29
Sniper............................30-32
Blaster...........................33-36
The Farm Layout
Barnyard Blaster provides four screens on which to practice your shooting
skills.
The Barnyard
In the barnyard, bottles and cans lines up on a fence offer great
practice for warming up the old shootin' iron. This is your target practice
area. Watch for the gopher, who may appear in the field behind the tree.
He's a quick little fellow. (The gopher can appear on all four of the
different screens.)
The Cornfield
In the cornfield, you'll aim at static targets--watermelons and pumpkins-
-and moving targets--crows and rabbits. You must shoot the veggies before you
can get the moving critters.
The Barn
As you enter the barn, all sorts of critters will skitter across the
floor. Occasionally, birds will swoop down.
Gramps' Bonus Screen
On the bonus screen, Gramps will throw 10 bottles into the air to help
you hone your shooting skills. Shoot each bottle before it disappears. But
don't shoot poor Gramps. If you do, the bonus round will end.
Scoring
In each area of the farm, points range from 10 to 250, depending on the
target and how quickly you hit it. The smaller and faster the target, the
more points it's worth.
Screen Target Points
Barnyard Bottle 10-50
Can 10-50
Gopher 50-250
Cornfield Watermelon 10-50
Pumpkin 10-50
Rabbit 30-150
Crow 30-150
Gopher 50-250
Barn Duck 20-100
Chicken 20-100
Small Birds 30-150
Owl 30-150
Rabbit 30-150
Mouse 50-250
Gopher 50-250
Gramps' Bonus Spinning Bottle 20-100
Gopher 50-250
Atari Corporation is unable to guarnatee the accuracy of printed material
after the date of publication and disclaims liability for changes, errors, or
omissions. Reproduction of this document or of any portion of its contents is
not allowed with the specific written consent of Atari Corporation.
Atari(r), the Atari logo, Barnyard Blaster(tm), XG-1(tm), and 7800(tm) are
trademarks or registered trademarks of Atari Corporation.
Copyright (c) 1988, Atari Corporation, Sunnyvale, CA 94086. |||
All rights reserved. / | \
ATARI(r)
Printed in Hong Kong. C300018-059 Rev. A B.T. 7, 1989